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1e:consequences [2019/09/28 09:03] – ↷ Page moved from consequences to 1e:consequences inari1e:consequences [2021/07/30 13:51] (current) – external edit 127.0.0.1
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 **Players** can be damaged by reducing their HP, thus bringing them a bit closer to death. Generally speaking you'll want to damage them in accordance with the 'toughness' of the monster they're fighting. Don't get fixed on hard numbers, and focus more on the general difficulty of the scenario. **Players** can be damaged by reducing their HP, thus bringing them a bit closer to death. Generally speaking you'll want to damage them in accordance with the 'toughness' of the monster they're fighting. Don't get fixed on hard numbers, and focus more on the general difficulty of the scenario.
  
-**[[Items and equipment]]** can also take damage or be dropped! Consider things like breaking a player's sword or spear, or damaging items in their inventory. There's presently no way for the players to recover these items, so punishments like this can be especially damning. Weapon and item damage persist until the end of the [[time|adventure]], but should not be permanent (unless the player and GM agree to that, of course).+**[[:items_and_equipment]]** can also take damage or be dropped! Consider things like breaking a player's sword or spear, or damaging items in their inventory. There's presently no way for the players to recover these items, so punishments like this can be especially damning. Weapon and item damage persist until the end of the [[time|adventure]], but should not be permanent (unless the player and GM agree to that, of course).
  
 ==== Plot Twists ==== ==== Plot Twists ====