Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
guiding_principles [2018/06/14 13:49] – ↷ Page name changed from guiding_principals to guiding_principles inari | guiding_principles [2021/07/30 13:51] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Guiding Principles ====== | ====== Guiding Principles ====== | ||
- | Inari World is edited | + | Kamisekai |
This guide should be seen as a kind of reference for writing new moves. | This guide should be seen as a kind of reference for writing new moves. | ||
Line 12: | Line 12: | ||
**Flexibility** \\ | **Flexibility** \\ | ||
- | Inari World is designed to allow GMs and players to create novel solutions to novel problems. It tries to avoid over-prescribed solutions or get into insignificant | + | Kamisekai |
**Speed** \\ | **Speed** \\ | ||
Line 50: | Line 50: | ||
===== Perks ===== | ===== Perks ===== | ||
- | Perks should | + | Perks should: |
- | * Possibly add something to complement | + | * Complement |
* Have short, simple descriptions that make their utility obvious to GM and Player alike. | * Have short, simple descriptions that make their utility obvious to GM and Player alike. | ||
- | * Have short, memorable, | + | * Have short, memorable, fun names! |
- | * Possibly add another way for the move to be used entirely. | + | * In most cases do one or more of the following; |
+ | * Add another way for the move to be used entirely. | ||
+ | * Add more potency to a specific aspect of the move. | ||
- | Perks should | + | Perks should |
- | * Adding | + | * Add complicated mechanics to Moves or anything else. |
- | * Having | + | * Have effects on other moves. |
- | * Overlapping | + | * Overlap |
- | * Giving | + | * Give the move functionality similar to another move of the same or different type. |
- | * Taking | + | * Take away options from the player. |