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items_and_equipment [2018/04/14 02:59] – [Items and Inventory] inari | items_and_equipment [2019/06/21 23:06] (current) – removed inari | ||
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- | Like all of the other rules in Inari World, these should be seen as guidelines for play and not strict rules. | ||
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- | Players and GMs can come to any kind of agreement about interpretation they would like, but in the event of uncertainty or disagreement, | ||
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- | ===== Equipment ===== | ||
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- | At any point in time, a player may have on their person: | ||
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- | * One piece of armor. | ||
- | * One accessory item. | ||
- | * One primary weapon. | ||
- | * One secondary weapon. | ||
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- | Those items and their effective bonuses and stats should be considered active (apply to the player) while in use. Anything not equipped should not apply. | ||
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- | Equipment can be changed with items from the player' | ||
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- | ===== Items and Inventory ===== | ||
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- | By default, a player may bring up to **5** items from the start of their adventure. | ||
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- | * **May Include** | ||
- | * Consumable Items | ||
- | * Accessory equipment | ||
- | * **May Not Include** | ||
- | * Armor | ||
- | * Weapons | ||
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- | If a player picks up additional armor or weapons on the course of the adventure, they may equip or carry these in their inventory until the end of it. At the end of the adventure, the item must be either equipped or placed in Storage. Items taken off during the adventure may be placed in their inventory. | ||
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- | A player' | ||
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