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2019-06-21
The damage for dual-wielding has been adjusted, and is no longer dependent on weapon speed.
Players are now limited to picking up 5 pieces of equipment per session.
2019-06-20
“I literally cannot stop sucking cocks.”
Modified the status effect Lust to be a failure-on-holds instead of a damage effect.
Added the status effect Longing, which is similar to Lust but with more consequences.
Added the failure condition Defeat, to complement Unconscious and Death.
2019-05-28
2019-05-07
Magic grades have been decreased by one tier each. Tier 1 is now 0, 2 is now 1 and so forth.
Due to the change to magic, the following things have been modified:
The perk Creation Expert has been changed to reduce grades of all applicable schools over 1 by 1.
The perk Destruction Expert has changed to reduce grades of all applicable schools over 1 by 1.
The perk Master Naturalist has changed to reduce grades of all applicable schools over 1 by 1.
The perk Chunin has been adjusted to apply to grade 0 skills.
The perk Jonin has been adjusted to apply to grade 1 skills.
The perk Swift Strike has been adjusted to read “Grade 1 or lower” instead of Grade 1
The perk Ninja Vanish! has been adjusted to read “Grade 1 or lower” instead of Grade 1.
The perk Taiyo-ken has been adjusted to Grade 1 rolling Flat instead of -1.
The perk Tenkachi has been adjusted to Grade 2 spells rolling at -1 instead of -2.
The move Magus has been adjusted to read Grade 1 instead of Grade 2.
The perk Master Magus has been adjusted to read Grade 1 as Grade 0 instead of Grade 2 as grade 1.
the move Maniac has been adjusted as appropriate.
The perk Necromancer has had a spelling correction.
2019-04-03
Alchemy was adjusted.
User may use another move on 10+
The perk features from “Enhanced Formula” have been moved into the move itself.
The perk “Secret Sauce” was added, and permits miscellaneous effects.
The move now specifies that potions can be given to someone.
The perk “Efficient Formulator” now gives between 2 and 3 potions instead of just 2.
2019-03-11
2019-01-30
2019-01-14
Clarification has been added regarding rewards for criminal behavior.
Transmutation has had some grammar/spelling improvements.
Spell Weaver is no longer a draft move.
Ethereal Weaponry has been adjusted.
Slight wording/formatting adjustments.
Changing the weapon's form now requires use of a hold.
Rather than 'when damaging an enemy', holds are now used when the weapon is used in an attack successfully.
Consuming a hold to ignore armor now applies to the whole attack.
The starting holds for 7-9 are increased to 5, and 10+ to 7.
Tangential Realization now transfers holds to the person the weapon is given to.
The weapon can now be thrown or drop, costing one hold to return it to your hand.
Applying an elemental effect to the weapon is now persistent.
2018-12-17
The implementation of hand-to-hand weapons has been specified.
Magic has had some casting conditions clarified.
Several informational pages have been edited in the past few weeks, specifically clarification regarding;
2018-11-22
2018-11-13
2018-11-10
2018-09-30
2018-09-29
2018-09-28
2018-09-21
2018-09-12
There is now an XP bonus when a session ends with new players.
Quick Character Creation sheets have been added.
Formatting and spelling corrections have been made on a significant number of moves, including:
Abjuration
Alluring Dance
Arcane Arts
Bewitching Curse
Call outsider
Enchantment
Healing Font
Iron Will
Telepathy
Alchemy
Conjuration
Control Obscura
First Aid
Summon Monster
Telepathy
Telepathy effects are now named.
2018-09-04
2018-08-21
Forceful Technique has had it's roll effects changed to “Deal your damage”/“Deal half your damage”
Changed the description of Berserk (but the move is the same.)
Clean-ups of formatting/spelling for:
Shield Up
Unbreakable
Shake the Earth
Rock the Dragon
Regeneration
Juggernaut
Protector
Power Throw
Forceful Technique
2018-08-10
2018-07-22
2018-07-17
The Vitals Section of the Character Sheet template has been updated! Please review it!
Lust was formally added to the game as a defined effect.
Unarmed Damage was added to character sheets, combat and level information.
The Basic Sexual moves have been updated.
Hustle and Bustle has been reformatted.
Assassin was given clarified weapon compatibility.
Called Shot has been modified.
Instead of permitting damage without rolling, it now gives +1 against unsuspecting targets.
The move now clearly permits taking shots against suspecting targets.
Called Shot can now be used instead of Volley in the case of Sniper
Blood Magic had a small correction to the Intoxify option.
2018-07-16
Leaf on the Wind has been updated.
The move no longer requires rolling Attack to do damage on 7+ for it's option.
The perk Cutting Wind has been changed with Razor Wind, which permits doing more damage.
The perk Impossible Grace has been changed from giving a bonus on 12+ to allow trading a restriction for an additional option.
The perk Fluid Dynamics has had a very small wording change.
The perk Like a Tree has had a wording change for clarity.
The skill Thievery has had a slight formatting change, but no change to the way it works.
2018-07-07
Cleaned up the Character Creation and Combat pages somewhat.
Corrected the description of the Blood Magic perk: Transfusion
Corrected spelling on perks for the following moves:
Escape Artist
Thievery
Sniper
Transmutation
Iron Will
Reformatted and sorted several move pages to make the All Moves page read more coherently.
Maniac has had it's perks updated.
The character creation page now clarifies a point about Basic Moves.
Added additional information to the Magic page.
Adjusted the standard penalty to Bad Endings
Renamed Bad End to Defeat in the Death page.
2018-07-06
2018-07-05
2018-07-02
2018-07-01
2018-06-30
Gold distribution adjusted.
Basic reward guidelines published.
Sacrifice now specifically indicates that you may not go below starting values.
2018-06-23
Utility Belt rescued from Limbo.
Power Throw has been updated
The damage option now simply does your mainhand damage.
The perk Flawless Throw was replaced with Major Leauge
The perk Impactful Presenatation now permits other allies to benefit from negotiations.
The perk Elbow Grease was replaced with Bruiser which permits more damage but stiuplates a time limit.
The perk Bombs Away was replaced by Throwing Bowlders which has more current language.
Shake The Earth has been updated slightly.
Battle Cry has been updated
The options have been given names.
Perks have been made directly relevant to the move, giving functions such as;
Blood Magic has been updated.
Berserk has been updated.
Unbreakable has been updated.
Summon Monster has been updated.
Of all the moves, I expect this one to be the one I get angry notes about.
The base HP was increased.
7-9 now gives two bonuses instead of 1.
Elemental does exactly what you think it does.
The perk that lets you summon multple monsters now only lets you summon two, but gives better results.
Take Flight has been modified.
7-9 no longer imposes direct penalties, instead 10+ imposes benefits.
Perks have been modified to gain benefits under 7-9.
The move now requires you to pick a stat while taking it, but it can be taken with any stat.
The move now permits you to take flight while not in combat without rolling, minus the benefit of in-flight entertainment.
Turn Outsiders has been renamed Divine Ward
This move now gives a better general sense of it's function.
The description has been simplified.
The perks have been updated for readability, though their function is mostly the same.
Bend Light has been updated.
The move has been given several very useful perks.
The 7-9 penalty has been reduced.
A stipulation limiting the number of effects has been added.
Names have been assigned to the effects.
Call Outsider has been updated.
Rousing Performance has been updated.
All common moves have been revised.
Character creation now permits sacrificing stat for 3LP, regardless of how it is used.
The character sheet template now links to this site!
Healer
2018-06-22
Transmutation has been updated.
Whip Driver has been updated.
Alchemy has been updated.
Absorb Magic has been updated.
Control Obscura has been updated.
Enchanter has been renamed to Wizard Eyes
Transference, Magisitri Obscura, and Enchanter's Soul have had their descriptions simplified,
Permanent Wonder has been replaced with Rewriter
Artificer has been replaced with Dispeller
Create Illusion has been updated.
The 7-9 trade-offs have been adjusted.
Major Illusion has been replaced with Puppeteer
Imaginary Friend has been given general purpose.
Terrifying Phantasm and Mass Hallucination have had their descriptions simplified.
Iron Palm has been renamed to Deflector
Bewitching Curse has been updated.
Flee has been converted into a Basic Move.
Utility Belt has been moved into Limbo.
2018-06-13
Bombard has been moved into Limbo.
Added the spells: Lesser Bomb and Greater Bomb.
Added the items: Small Explosive and Large Explosive
Your item carry capacity can now be increased with LP.
Telekinesis was updated.
The move has been re-balanced. Some of the perks have been weakened, but…
The move gives more holds for 7-9 now.
The move actually specifies a general range of damage.
I'm not sure I'm thrilled with it, but it needs testing.
2018-06-13
Finished editing Thievery.
Channel Divinity is no longer a burning dumpster fire.
The move's abilities are no longer taken away on use.
The healing has been improved from 1d4 to 1d6.
The funcitons the move provides have been expanded upon.
The 1 to Saving Throw has been changed to give 1 to any basic move.
The perks have been replaced entirely to permit optional enhancements to the move.
First Aid is no longer useless garbage.
In contrast to Channel Divinity the move is single-target only, but heals fixed health, and has no preventitive options.
The perk Caretaker's Insight has been changed into a Discern Realities perk.
Other perks that have been added make it a more effective healing move outside of combat.
An old copy has been moved into the Graveyard.
Added the first Grade 3 spell: Raise Dead.
2018-06-10
Some revisions to Shake The Earth have been made, but they are not finished yet.
Martial Arts has been revised.
The move does more damage now.
The perks have been modified to provide utility to the move, in exchange for damage while using it.
Absorb Magic has had an update to it's perks.
Reposte had a minor reformatting for it and it's perks.
Juggernaut was modified to permit doing damage instead of “unarmed damage”
Removed temporary HP references from:
Battle Cry
Juggernaut
Blood Magic
Alchemy
Sadomasochism
Rallying Banner
Abjuration
Rousing Performance
2018-06-08
Perks have been removed from Basic Moves with the sole exception of Discern Realities
Everyone may take a perk from Discern Realities, with a limit of taking one of them.
Volley has been re-balanced.
Most of it's downsides are removed.
It has been clarified to benefit from moves which benefit Attack.
The user will always be vulnerable to a counterattack in Melee range.
Take a Rest has been added experimentally, permitting Player adjustments with GM discretion.
Tease now inflicts one or two debilities on success instead of more complicated side-effects.
Service is a little more useful and broken down into options, merging in some of the perks.
Parley was given a more simplified description with more flexibility for the GM.
Spout Lore has had it's failure consequence simplified.
2018-06-07
Call Shadows had it's wording revised.
Effects have shortened names for easier reference.
Perks have been reformatted to fit the standards.
Some perks have been slightly modified or renamed, they are mostly minor/syntax modifications.
Rousing Performance has been modified to supply 2 INSPIRATION on 7-9 instead of 1.
Rock The Dragon no longer punishes you for taking it.
The move no longer disables mid session when you fail it for no fucking reason.
The move is no longer fucking trash on a 7-9.
The effects of spending hold are readable.
The move no longer requires not having armor or weapons.
You can actually do stuff when using the move.
Perks are all relevant to the move itself now, and actually make the move better.
2018-06-04
Cover Fire has been moved into the graveyard.
Take Position has been replaced by Sniper
Much simpler description.
Bringing an ally with you now requires a perk but…
7-9 no longer carries the distinct detremental effects.
Perks have been completely replaced.
The move still serves it's function, effectively being a stance where ranged damage is increased.
Rebuilt Called Shot
The move always permits doing damage.
The perks have been vastly changed.
Misercorde was badly overpowered unfortunately.
Camoflauge was useful, but overpowered as well.
Other perks have been turned into additional options.
Move options have been simplified in description.
Minor changes to Silver Tongued
2018-06-03
Spell Shunt has been moved into the Graveyard.
Dangerous and Sexy has been moved into the Graveyard.
Battle Cry has been changed to a Might Exclusive move.
Life Of Crime has been turned into several perks for Discern Realities and put into Move Limbo
The move is little more than an enhanced version of Discern Realities that works based on Speed or Charm.
Neither of those attributes actually help you know ot discern the answers to questions. Talking does though.
TAKE. SOMETHING. USEFUL.
Aluring Dance has been modified.
7-9 no longer permits the GM to make the move useless.
Perks have been modified heavily, and are more directly relevant to the move.
2018-05-26
Many edits to Doppelganger Rush
The move has been modified to be usable more than a few times per session.
The 7-9 limitations have been made more clear.
The number of clones has been reduced to 1d4 to 1d2 however a perk has been added to change this to 1d2 1
The restriction on defensive moves has been removed.
More edits to Shield Up
Move now permits blocking physical-type magic attacks.
The move now permits mitigating side-effects as an option.
Adjusted perks. They're not perfect and need testing, but they're adjusted!
Old change: Defend was renamed to Block
Like A Ghost has been moved into the graveyard.
You Only Live Twice has been moved into the graveyard.
2018-05-24
Draft edits to Shield Up
6- no longer makes you drop your fucking shield. I mean really.
Damage reduction has been reduced to a third, stacking as two choices.
Move now permits striking the enemy as an option.
Move now permits reducing an enemy's damage output as an option.
2018-05-23
Wall of Steel has been reformed into Protector
Perks have been made more move-centric.
The bonuses for 10-12 have been removed.
The penalties for 7-9 have been simplified and incoming damage halved.
Wall Of Steel has been moved into the graveyard.
Clarified turn order behavior of the move.
On A Mirror's Edge has been moved into the graveyard.
-
Shapeshifter: The perk Uncanny only requires 10 instead of 12 .
Updated Conjuration
The cheap man-made item has had it's maximum size increased.
Perk descriptions shortened.
The perk Elemental Conjuration has been modified to apply an elemental effect to a summoned item, and requires a roll to do so on 7-9.
The perk Greater Conjuration has had it's description has been simplified.
The perk Instant Summons specifies a maximum size and no longer requires re-marking an object.
The perk Combat Conjuration has been removed.
The perk Ranged Conjuration has been added.
2018-05-20
Begin import of Hybrid Moves
The move Signature Weapon has been moved to the graveyard. Signature Armor has not been imported.
Weapons and Armor are rewards from GMs.
The moves are incompatible with this combat system.
Weapon features are attached to weapons and should not be moves.
Almost all functionality in this move is duplicated by other moves.
This frees up a move for players to use on any weapon.
Changed Dual Wielding to enable dual wielding medium weapons.
The move Iron Will has been modified.
7-9 isn't useless or complicated anymore.
10 is more effective.
The move permits taking another offensive action if you restrict it's re-use.
Perks have been revamped.
Climactic Finish, Slept On My 'Arm', and Do not Quit, Resist have been struck or replaced.
Perks have been added to make the move more effective on 7 /10
These changes effectively make this a counter-move for sexual moves and mind control.
The move Obey Me has been moved to the graveyard.
This game permits players to change moves at will before sessions, encouraging players to metagame this move.
The effective commands are feeble compared to other, similar moves or spells.
This game does not specify types of opponents or people to the level of detail facilitated by this move.
Changes to Sneak
The specification of 6- consequences has been removed for now.
The word Stealth has been replaced with Cover for clarification. Moves need to be modified to reflect this change.
Clarified language about re-rolling sneak and what breaks cover.
The perk Quite Stealthy has been struck.
The perk Into Thin Air has been struck.
The perk Trap Mastery has been struck.
The perk Extremely Careful has been struck.
The perk Cat’s Grace has been struck.
Changes to Parley
The perk Binding Arbitration has been struck.
The perk Influencer has been struck.
The perk Truth or Consequences has been replaced with Devil's Gaze
More summary version of the functionality.
Allows use more than once per session.
Enhances Parley specifically.
Charming and Open has been moved into the graveyard.
Dominate has been replaced with Intimidate
Personal Diety has been moved into the graveyard.
Experiment has been moved into the graveyard.
Homemaker Has been moved into the graveyard.
Hardened Resolve Has been moved into the graveyard.
Keeper of Curios has been moved into the graveyard.
-
The move takes too much time for a GM
The move can take a game entirely off rails for other participating players.
In a magic-rich environment, it's the kind of thing that any player could hypothetically do. Perhaps this could be a basic move instead?
If someone can suggest a version that does not have these issues, the move will be restored. The move is still usable, but is not considered standard.
GM/Player Feedback on this move strongly advocates removal
2018-05-17
2018-05-14
Adjustments to Escape Artist
The third option has changed from giving 1 forward to acting with subtlety.
Major retooling of the perks. Some weakened, some replaced outright. All now directly affect Escape Artist
The move has been weakened in some aspects, but now permits freeing another person besides yourself.
Force Weaponry has become Ethereal Weaponry
Perks have been completely replaced.
The move is more generally useful.
The holds are only consumed on a weapon hit now.
Weapon damage is now affected by wits.
Since the move was significantly modified, Force Weaponry has been moved into the Move Graveyard.
Retooled Weapon Technique
Forceful Technique added to might moves as a derivitive of Weapon Technique
Weapon Technique converted into Swift Technique
All Perks for Weapon Technique were struck, consequentially; Artful Technique, Flowing Strike, Mighty Technique, Speak to Steel and Serpentine.
2018-05-13
2018-05-12
2018-05-10
2018-05-06
Struck Nature School
Struck Armor Mastery
It's not clear if it's expected to be permanent or session based.
It's a neat idea but there's no way to recover it, making it a bad choice for long sessions.
Even on a 10 it hurts you long-term.
2018-05-03
Retooled Enchancment School into Enchantment
Reformatted
Gave the effects names for easier reference.
Made Lull and other abilities work on groups but…
Reduce move strength based on target count.
Replaced Conditioning with Soothsayer
Replaced Split Attention with Mindflayer
The 7-9 option to make the effect duration shorter now specifies a minimum so a GM can't be a complete tool factory.
The option to discourage the enemy from doing something has been replaced by Command.
Cast A Natural Spell is obsoleted by Druidry
Illusion School has become Create Illusion
Struck Traditional Medicine
Cast a Chaotic Spell has been turned into the Maniac discipline.
2018-04-30
Partially completed Magic Schools.
Struck Cast An Arcane Spell
Struck Divination School
Struck Evocation School
Moved Shapeshifter from Charm to Wits.
2018-04-27
2018-04-23
Reworked Utility Belt
Struck Deduction
Struck Counterspell
Struck Lay On Hands
Struck Meditate Calmly
2018-04-22
2018-04-21
Recovered from yesterday.
Struck Shinobi and Daredevil
Changed behavior of Cat Burglar
Provide more options for movement and stealing items.
Replaced Convenient Setup with Masked which is essentially Passing from Shinobi
The move now effectively augments Sneak and Defy Danger without overlapping them.
Removed the ability to steal things or disarm traps or locks from Cat Burglar so that those can remain in a different move.
Changed Thievery
Allow for unlocking and disarming things more broadly.
Allow pickpocketing and taking goods without breaking stealth.
Replaced The Lock Undone with Misappropriation
Replaced Master Theif with Mugger
Struck Avoid Detection
2018-04-19
2018-04-17
Updates to Blink
Changed 7-9 consequences to be more easily interpreted by GMs.
Clarified subtle-ness of blink.
Replaced Nearsighted with Farsighted
Replaced Perfect Instincts with Nightmare
Replaced Savvy Reflexes with Flicker
Replaced Serenity with Anticipator
Hesitantly struck Cook A Meal
Improvements to Service
Improved Talented Lips to include a bonus for 10
Added Nimble Fingers, which allows removing additional debilities.
Struck Clean Up
Replace Control Artifact with Control Obscura
Mind control for magic and machines!
Allows targeting enemies and things.
Permits control over a longer period of time and more kinds of things.
Replace Strings Attached with Magistri Obscura
Replace Regenerate with Regeneration
ReplacePerfect Regen with Improved Regen
Removed the ability to act immediately after.
Increased healing to match increase in regen.
Removed speed benefit and put it into Fast Regen
Replace Peculiar Anatomy with Fast Regen
Replace Bloody Ageis with Bloody Pool
Replaced Metabolic Surge with Metabolic Rush
Changed 2d4 to 2d5
prevent use of Regenerate while already regenerating.
Added a fourth option to recover from a single debility.
Removed the healing bonus during Regeneration.
10 now gives two options.
2018-04-16
2018-04-04
Changes to Berserk
Attempting to make it scale with relative damage/power levels.
Give the player more options by providing holds.
Give the GM more options by describing punishments rather than prescribing them.
Make it useful until the end of combat, but it now wears at the end of combat.
Modified Mindless Rage's description, but not behavior.
Replaced Bloody Murder with Bloody Rampage
Replaced Killing Spree with Full Throttle
2018-04-03
2018-04-02