About Importation

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It would be a bit unfair for you to lose all your progress when coming from Dungeon World-Like Systems, so you get to keep it! Some of it anyway.

Read the Character Creation guide and start building a character sheet before starting your import.

In the character sheet, change the system to: Kamisekai/DW Import

Levels to Level Points

Kamisekai doesn't have levels, it has Level Points. Level Points, or LP are used to assign moves, stat increases, and perks.

Conversion gets you some credit from the number of Levels in Dungeon World. To convert:

  • Lewd World
    • Take the number of times you've prestiged, and multiply it by 10.
    • Add that to your current level.
    • Subtract 1.
    • Assign that to your Current and Earned LP
  • Dungeon World & Variants
    • Use the Table Below

For example, if your character was level 5, you would have 4 LP. If your character was level 6 but, but has prestiged once, you have 15 LP.

Dungeon World
Dungeon Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
KS Total XP 0 8 17 27 38 50 63 77 92 108 125 143 162 182 203 225 248 272 297 323
KS Current LP 0 0 1 2 3 5 6 7 9 10 12 14 16 18 20 22 24 27 29 32
KS Current XP 0 8 7 7 8 0 3 7 2 8 5 3 2 2 3 5 8 2 7 3

Assignment

Next you assign those points just like you would level normally. Imported LP cannot be applied towards Asenction stats. If you followed the chart above, you should not have enough to spend on them. Any excess LP you counted by mistake are discarded.

Matching Moves and Skills

Many of the moves in KS are very different from LW, DW or MW. In most cases, it will be faster to ask for help.

You can also search for it in the changes. There's likely to be another move just like it or one that replaced it.

Equipment

Your material goods have been lost. Most LW items are incompatible with IW, unfortunately.

Though equipment that's particularly important to you can be brought over with some effort.

You may want to run your imported items by GMs or players before attempting to bring them over, but here's some guidelines.

Items

  • Wearable items become accessories
  • Items that give a benefit just by being in your inventory become accessories

Weapons

  • Weapons should be reformatted to match their type.
  • Ranged
    • Reformatted to:
      • <Name> (<damage>/<speed>) <Boons and fluff text> (<Other special tags>)
    • More powerful ranged weapons are Slow and less powerful weapons are Medium
    • All things related to ammo use are removed.
    • All ranged weapons weapons have the same range.
  • Melee
    • Consult a moderator or a regular GM for help.

Armor

  • Stays more or less the same.
  • Skill related bonuses should be mapped to changed skills.

Adapting To The New World

IW has a number of significant differences from Dungeon World-like games. You should be aware of these points before looking into the other information.

  • Traits have been removed.
  • Moves are generally more powerful and less penalizing for failure.
  • Skills have been renamed to Perks. They are more useful, and often drastically change the way a move can be used.
  • Gold has a cap of 100GP.
  • Ranges have been simplified to Melee, Near and Long.
  • Magic has been turned into Disciplines and Schools.
  • Magic Levels have been renamed into Grades and there are only 3 instead of 9.
  • Reaction Moves are no more, instead, defensive-type moves let you retaliate with an attack or do damage themselves.
  • Character Sheets, permit being changed at will out of a session. Moves and stats may be exchanged as desired out of a session.
  • Bad Ends have been augmented with Unconsciousness, and are harder to avoid…but it's not as bad as it sounds.
  • Inventory is more restrictive, but more useful.
  • Weapon Tags are nonexistent. The GM copes by using their Common Sense™.
  • Base Stats are more restrictive, but moves have been adjusted to cope with this.
  • Damage only has two distinct types; physical and magical.
  • Basic Moves have been expanded upon.
1e/importing_from_dungeon_world.txt · Last modified: 2021/07/30 13:51
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