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1e:effects [2019/09/28 09:03] – ↷ Page moved from effects to 1e:effects inari1e:effects [2021/12/20 08:05] (current) – [Longing] inari
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 ==== Lust ==== ==== Lust ====
  
-Lust is a debility unique to Kamisekai. It is an expression of a player'capacity for sexual desire. It is a hold (sometimes called a stack or a counter) that is held against an enemy or player, and if permitted to become too extreme, causes their downfall.+Lust is an expression of a creature'imminent desire. It is a hold (sometimes called a stack or a counter) that is counted up against a creature. A creature will fall to lust when it exceeds half of their HP rounded up.
  
-When a player exceeds 5 lust (6 or higher)they are [[death#defeat|defeated]], incapacitated by their desires.+When defeated this way may creature may lose their agency, becoming **Charmed**, **Brainwashed****[[effects#longing|Longing]]**, **[[death#unconsciousness|Unconscious]]** or simply **[[death#defeat|Defeated]]**.
  
-A player in this state may be either completely lost to the enemy's control, or perhaps until the condition is relieved by another player at the GM's discretion.+Lust can be built as a consequence of certain kinds of actions or damage. For instance; a creature might use an attack that causes both Lust and HP damage. 
 + 
 +Players can recover from Lust damage during a rest between encounters, but doing so may prevent other actions during the same rest - such as watching a camp or preparing food or items.
  
 <hidden GM Notes> <hidden GM Notes>
  
-While not necessaryconsider using dice when afflicting players with Lust. +You can either directly apply damageor roll die to determine how much was doneKeep in mind that the maximum lust a player can take is only half their HPbut that it can also reset between fights.\\ 
- +\\ 
-General probabilities of exceeding 5 are: +It's also not necessary for player defeated by lust to be completely defeated either. A full defeat can be applied in a more dire situation say to a remaining party member when the rest of them are defeated - or by particularly sadistic enemy. Other times, the enemy might lose interest once it'had it's way with them.\\ 
-^Dice  ^One Roll  ^Two Rolls  ^Three Rolls  ^Four Rolls | +\\ 
-|1d2   |0         |0          |11           |94         | +A smarter enemy may use their recently claimed thrall against the other players, and cause more chaos in the encounter.
-|1d3   |0         |11         |63           |94         | +
-|1d4   |0         |38         |84           |98         | +
-|1d5   |0         |60         |92           |99         | +
-|1d6   |16        |72         |95           |99         | +
-|1d7   |29        |79         |97           |99         | +
-|1d2+1 |0         |25         |100          |100        | +
- +
-Consider doling out lust as consequence of failure, a side-effect of an attack, or even as an observational increase from player'comments or actions+
 </hidden> </hidden>
 \\ \\
 ==== Longing ==== ==== Longing ====
  
-Similar to Lust, Longing is an expression of a player or NPC's desire for a specific creature or act. +Longing is an expression of a player or NPC's desire for a specific creature or act, as a more severe consequence of seduction.
  
 The more severe Longing becomes, the more severe it's consequences for the player and the party are. The more severe Longing becomes, the more severe it's consequences for the player and the party are.
  
-^Holds ^Consequences                                                                                                   +^Holds ^Consequences                                                                                          
-|1     |Attacks are rolled at disadvantage.                                                                            +|1     |Attacks are rolled at disadvantage.                                                                 
-|2     |All moves are rolled at disadvantage.                                                                          +|2     |Moves are rolled at disadvantage.                                                                   
-|3     |All moves are rolled -Forward.                                                                               +|3     |Moves are rolled at disadvantage with -Forward.                                                   
-|4     |The player cannot refuse a command from their assailant or source of desire.                                   +|4     |The player cannot refuse a command from their assailant or source of desire.                        
-|5     |The player will act in pursuit of their desire (via GM instructions) against themselves or others.             +|5     |The player will act in pursuit of their desire (via GM instructions) against themselves or others.  
-|6+    |The player is overtaken by their desire and cannot recover, but will still be able to act                    |+|6+    |The player is completely overtaken by their desire and cannot recover.                              |
  
 Longing may be cleared unless specified, but likely requires use of a sexual move or the defeat of a specific enemy, or other requirement laid out by the GM to resolve. It is not considered a normal status. Longing may be cleared unless specified, but likely requires use of a sexual move or the defeat of a specific enemy, or other requirement laid out by the GM to resolve. It is not considered a normal status.