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1e:effects [2021/12/20 07:52] – [Lust] inari1e:effects [2021/12/20 08:05] (current) – [Longing] inari
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 ==== Lust ==== ==== Lust ====
  
-Lust is an expression of a creature's imminent desire. It is a hold (sometimes called a stack or a counter) that is counted up against a creature. A creature will fall to lust when it exceeds half of their HP.+Lust is an expression of a creature's imminent desire. It is a hold (sometimes called a stack or a counter) that is counted up against a creature. A creature will fall to lust when it exceeds half of their HP rounded up.
  
-When defeated this way may a creature may lose their agency, becoming **Charmed**, **Brainwashed**, **[[Unconscious|death#unconsciousness]]** or simply **[[death#defeat|Defeated]]**.+When defeated this way may a creature may lose their agency, becoming **Charmed**, **Brainwashed**, **[[effects#longing|Longing]]**, **[[death#unconsciousness|Unconscious]]** or simply **[[death#defeat|Defeated]]**.
  
 Lust can be built as a consequence of certain kinds of actions or damage. For instance; a creature might use an attack that causes both Lust and HP damage. Lust can be built as a consequence of certain kinds of actions or damage. For instance; a creature might use an attack that causes both Lust and HP damage.
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 <hidden GM Notes> <hidden GM Notes>
  
-You can either directly apply damage, or roll die to determine how much was done. Keep in mind that the maximum lust a player can take is only half their HP, but that it can also reset between fights. +You can either directly apply damage, or roll die to determine how much was done. Keep in mind that the maximum lust a player can take is only half their HP, but that it can also reset between fights.\\ 
- +\\ 
-It's also not necessary for a player defeated by lust to be completely defeated either. A full defeat can be applied in a more dire situation - say to a remaining party member when the rest of them are defeated - or by a particularly sadistic enemy. Other times, the enemy might lose interest once it's had it's way with them. +It's also not necessary for a player defeated by lust to be completely defeated either. A full defeat can be applied in a more dire situation - say to a remaining party member when the rest of them are defeated - or by a particularly sadistic enemy. Other times, the enemy might lose interest once it's had it's way with them.\\ 
- +\\ 
-Likewise, a smarter enemy may use their recently claimed thrall against the other players. +smarter enemy may use their recently claimed thrall against the other players, and cause more chaos in the encounter.
 </hidden> </hidden>
 \\ \\
 ==== Longing ==== ==== Longing ====
  
-Similar to Lust, Longing is an expression of a player or NPC's desire for a specific creature or act. +Longing is an expression of a player or NPC's desire for a specific creature or act, as a more severe consequence of seduction.
  
 The more severe Longing becomes, the more severe it's consequences for the player and the party are. The more severe Longing becomes, the more severe it's consequences for the player and the party are.
  
-^Holds ^Consequences                                                                                                   +^Holds ^Consequences                                                                                          
-|1     |Attacks are rolled at disadvantage.                                                                            +|1     |Attacks are rolled at disadvantage.                                                                 
-|2     |All moves are rolled at disadvantage.                                                                          +|2     |Moves are rolled at disadvantage.                                                                   
-|3     |All moves are rolled -Forward.                                                                               +|3     |Moves are rolled at disadvantage with -Forward.                                                   
-|4     |The player cannot refuse a command from their assailant or source of desire.                                   +|4     |The player cannot refuse a command from their assailant or source of desire.                        
-|5     |The player will act in pursuit of their desire (via GM instructions) against themselves or others.             +|5     |The player will act in pursuit of their desire (via GM instructions) against themselves or others.  
-|6+    |The player is overtaken by their desire and cannot recover, but will still be able to act                    |+|6+    |The player is completely overtaken by their desire and cannot recover.                              |
  
 Longing may be cleared unless specified, but likely requires use of a sexual move or the defeat of a specific enemy, or other requirement laid out by the GM to resolve. It is not considered a normal status. Longing may be cleared unless specified, but likely requires use of a sexual move or the defeat of a specific enemy, or other requirement laid out by the GM to resolve. It is not considered a normal status.