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1e:effects [2021/12/20 07:53] – [Lust] inari | 1e:effects [2021/12/20 08:05] (current) – [Longing] inari | ||
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==== Lust ==== | ==== Lust ==== | ||
- | Lust is an expression of a creature' | + | Lust is an expression of a creature' |
- | When defeated this way may a creature may lose their agency, becoming **Charmed**, | + | When defeated this way may a creature may lose their agency, becoming **Charmed**, |
Lust can be built as a consequence of certain kinds of actions or damage. For instance; a creature might use an attack that causes both Lust and HP damage. | Lust can be built as a consequence of certain kinds of actions or damage. For instance; a creature might use an attack that causes both Lust and HP damage. | ||
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<hidden GM Notes> | <hidden GM Notes> | ||
- | You can either directly apply damage, or roll die to determine how much was done. Keep in mind that the maximum lust a player can take is only half their HP, but that it can also reset between fights. | + | You can either directly apply damage, or roll die to determine how much was done. Keep in mind that the maximum lust a player can take is only half their HP, but that it can also reset between fights.\\ |
- | + | \\ | |
- | It's also not necessary for a player defeated by lust to be completely defeated either. A full defeat can be applied in a more dire situation - say to a remaining party member when the rest of them are defeated - or by a particularly sadistic enemy. Other times, the enemy might lose interest once it's had it's way with them. | + | It's also not necessary for a player defeated by lust to be completely defeated either. A full defeat can be applied in a more dire situation - say to a remaining party member when the rest of them are defeated - or by a particularly sadistic enemy. Other times, the enemy might lose interest once it's had it's way with them.\\ |
- | + | \\ | |
- | Likewise, a smarter enemy may use their recently claimed thrall against the other players. | + | A smarter enemy may use their recently claimed thrall against the other players, and cause more chaos in the encounter. |
</ | </ | ||
\\ | \\ | ||
==== Longing ==== | ==== Longing ==== | ||
- | Similar to Lust, Longing is an expression of a player or NPC's desire for a specific creature or act. | + | Longing is an expression of a player or NPC's desire for a specific creature or act, as a more severe consequence of seduction. |
The more severe Longing becomes, the more severe it's consequences for the player and the party are. | The more severe Longing becomes, the more severe it's consequences for the player and the party are. | ||
- | ^Holds ^Consequences | + | ^Holds ^Consequences |
- | |1 | + | |1 |
- | |2 |All moves are rolled at disadvantage. | + | |2 |Moves are rolled at disadvantage. |
- | |3 |All moves are rolled -2 Forward. | + | |3 |Moves are rolled |
- | |4 |The player cannot refuse a command from their assailant or source of desire. | + | |4 |The player cannot refuse a command from their assailant or source of desire. |
- | |5 |The player will act in pursuit of their desire (via GM instructions) against themselves or others. | + | |5 |The player will act in pursuit of their desire (via GM instructions) against themselves or others. |
- | |6+ |The player is overtaken by their desire and cannot recover, but will still be able to act. | + | |6+ |The player is completely |
Longing may be cleared unless specified, but likely requires use of a sexual move or the defeat of a specific enemy, or other requirement laid out by the GM to resolve. It is not considered a normal status. | Longing may be cleared unless specified, but likely requires use of a sexual move or the defeat of a specific enemy, or other requirement laid out by the GM to resolve. It is not considered a normal status. |