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2e:about_kamisekai [2024/06/20 19:59] – created inari2e:about_kamisekai [2024/06/20 20:11] (current) – Start editing it I guess inari
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 ====== What's A Kamisekai? ====== ====== What's A Kamisekai? ======
  
-Kamisekai is a Narrative tabletop game system, adapted from a modified version of Dungeon World+Kamisekai is a narrative game system, adapted from Dungeon World.
- +
-It is built with a few focus points in mind.+
  
 **Fun!** \\ **Fun!** \\
-The goal of the game is not to torture it'players, but instead create a framework for them to have fun with. Moves and Spells should allow for more creativitynot less.+Kamisekai is built around the idea that games should be fun! The game is designed to give players and GMs room for creative expressionwhile having enough structure to provide a challenge.
  
-**Flexibility** \\ +**Flexible** \\ 
-Kamisekai is designed to allow GMs and players to create novel solutions to novel problems. It tries to avoid giving out precise solutions or getting into insignificant details. The abilities and effects avoid describing how they take place (or lore around them) and leaves that up to the players. Players can pick and choose moves as they likegiving them a broad range of customization, rather than forcing them into stiff archetypes.+Kamisekai is designed to allow GMs and players to create novel solutions to novel problems. The game rules avoid prescribed solutions or tiny details. Lore and style are left in the hands of the players and GMs. Players and GMs are encouraged to build and customizeinstead of adhering to strict archetypes. 
  
 **Speed** \\ **Speed** \\
-The rules of Kamisekai are meant to be easy to read, easy to understand, and to the point. Player actions and effects have quick, obvious resolutions, and are made to avoid unnecessary steps or introduce undesirable complexity into gameplay. This goes with the 'out of the way' design of the system.+The rules of Kamisekai are built to be easy to read, simple to understand, and quick to follow. Player actions and effects have quick, obvious resolutions. The steps to calculate damage or distance are kept to a minimum. This keeps the game moving along.
  
 **Ease of Play** \\ **Ease of Play** \\