This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== GM Moves ====== In Kamisekai there are a few moves the GM can leverage against the party. ===== Compel Decision ===== Require the players to make up their minds in a hurry!\\ Pick an arbitrary length of time between 5 to 15 minutes. Name (or randomly select) a player to give the final answer for the group. Pose your question to them and demand an answer within that time span.\\ **If they decide:** You have your answer, proceed!\\ **If they fail to decide:**\\ Hand out a punishment based on severity. Examples: * A debuff or ailment that affects one, all, or random players. * The players suffer a disadvantage during or before an enemy approach. * The difficulty of future encounters increases. * Diminished session rewards. * Any other evil thing you can think of. Players should be encouraged to avoid RP during this time to discuss and reach a decision as quickly as possible.