This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ===== Gold ===== Gold is used for a limited number of things in Kamisekai. It's primary use is consumable items and spells. Players can carry up to 100 gold. Anything beyond that is discarded upon reward. ===== Consumables ===== ^Cost^Item Name^Description| |10|Bandages|Heal for 1d8 HP| |10|Smelling Salts|Revive an ally from unconsciousness mid-combat.| |20|Liquid Courage|+1 Might (non-stacking) for one move roll.| |20|Liquid Enlightenment|+1 Wits (non-stacking) for one move roll.| |20|Liquid Allure|+1 Charm (non-stacking) for one move roll.| |20|Liquid Haste|+1 Speed (non-stacking) for one move roll.| |20|Panacea|Remove one debility or ailment.| |50|Living Key|Open any mechanically locked object, once.| |50|Seal Eraser|Open any magically locked object, once.| |20|Small Explosive|Creates a small explosion sufficient for destroying a trunk-sized object.| |50|Large Explosive|Creates a modest explosion sufficient for destroying a car-sized object.| ===== Upgrades and Spells ===== ^Cost^Item Name^Description| |75|Reforge I|Increase weapon variable damage by one. Add a + to the weapon's name.| |100|Reforge II|Increase weapon variable damage by one more. Add a second +. Requires Reforge I.| |75|Reinforce I|Increase an armor's rating by 1. Add a + to the armor name.| |100|Reinforce II|Increase weapon's durability rating by one tier. Add a second +. Requires Reinforce I.| |10|Spell: Gr. 1|Any grade 1 spell.| |20|Spell: Gr. 2|Any grade 2 spell.| |40|Spell: Gr. 3|Any grade 3 spell.| \\