Table of Contents

Making a Legend

The first step to playing is to build a character. You can either use one of the sheets from the quick character creation guide or build your own from scratch.

If you're going to build one yourself, here's what you need to do:

After that, you're done!

Character Sheet Anatomy

The Template

You'll want to use a template to build the character sheet from. You can make your own if you want, there's no hard or fast rules about how a sheet looks, but it should have everything in it. The basic template is likely to cover most of your needs.

Character Sheet Template

Character Sheet Template

[collapse=Kamisekai Character Sheet]
[hr][big]Profile[/big][hr]
[b][u]Identity[/u][/b]
[b]System:[/b] [url=http://kamisekai.space]Kamisekai/Normal[/url]
[b]Name:[/b]
[b]Alias:[/b]
[b]Class:[/b]
[b]Deity:[/b]
 
[b][u]Vitals[/u][/b]
[b]LP Assigned:[/b] 0
[b]LP Available:[/b] 0
[b]Current XP:[/b] 0
[b]Current GP:[/b] 0
[b]Max HP:[/b] 20
[b]Max Items:[/b] 5
[b]Unarmed:[/b] 1d4+0
[b]Attack+:[/b] 0
[b]Defense+:[/b] 0
[b]Might:[/b] 0
[b]Speed:[/b] 0
[b]Wits:[/b] 0
[b]Charm:[/b] 0
 
[b][u]Career[/u][/b]
[b]Career Earned XP:[/b] 0
[b]Career Earned LP:[/b] 0
[b]Games as Player:[/b] 0
[b]Games as GM:[/b] 0
 
[b][u]Equipment[/u][/b]
[b]Armor:[/b]
[b]Accessory:[/b]
[b]Pri Weapon:[/b]
[b]Sec Weapon:[/b]
 
[b][u]Ongoing Effects[/u][/b]
[b]Deity:[/b]
[b]GM:[/b]
[b]GM:[/b]

[hr][big]Moves:[/big][hr]
 
1. [b]<MOVE NAME>[/b]

<MOVE TEXT>
 
[hr]
 
2. [b]<MOVE NAME>[/b]
 
<MOVE TEXT>
 
[hr]
 
3. [b]<MOVE NAME>[/b]
 
<MOVE TEXT>
 
[hr][big]Items[/big][hr]
 
[b][u]On Hand[/u][/b]
 
  1.
  2.
  3.
  4.
  5.
 
[b][u]Storage[/u][/b]
 
  - A big pile of nothing!
 
[hr][big]Spells:[/big][hr]
 
[b][u]Tier 1[/u][/b]
Magic Shot (1/S/-) A shot of pure magic spring from your fingers or weapon. Deals stat+1d4 damage.
 
Harness Element (1/S/-) Harness a common element (wind, fire, earth, water, ice or electricity) and attempt to use it for a simple, weak effect on a target you can see. The effect is not strong enough to cause damage to an average person.
 
[b][u]Tier 2[/u][/b]
Magic Missile (2/S/-) A stronger shot of pure magic shoots from your fingers or weapon. Deals stat+1d6 damage.
 
Elemental Shot (2/S/-) Harness a common element (wind, fire, earth, water, ice or electricity) to attack a target. Deals stat+1d4 damage and includes effects related to that element, such as a burn, or freezing a limb, or stunning a target.
 
[hr][big]History[/big][hr]
- A profile begins!
[/collapse]

Identity

Your identity describes what makes your character unique. Who they are, what they do. Take a minute to fill these out.

Vitals

The vitals describe the current state of your character. Vitals all start at 0, but you may sacrifice (-1) a single stat to take 3LP.

Career

These are extra statistics for keeping track of how much time you've wasted in Kamisekai. If you're building your sheet, you don't need to change any of this.

Starting Equipment

Starting Weapon

New players take one weapon to start with. You may it any name and description you'd like, but must keep the basic details the same.

Weapons have the following parts in their descriptions.

Cool Weapon - (<Damage>/<Speed>/<Range>) - Hits stuff for money!

If you're so inclined, you can read the combat manual for gritty details.

Melee weapons do general-purpose damage at melee range.

Ranged weapons work at any reasonable distance, but will always be interrupted/cancelled by an enemy melee attack.

Magical weapons provide a boost to skills when using them, and do a limited amount of physical damage. Mages should look at the Magic page.

Starting Armor

Your armor resists incoming damage from enemies, and is described similarly to weapons.

Super Cool Armor (<Armor>/<Weight>/<Durability>) - <Special Notes>

Just like weapons, feel free to name or describe them in any other way, as long as the stats stay the same.

Moves

Everyone can use all of the basic moves, and new characters get to take three additional moves for free.

Go to the list and pick out three to assign for yourself!

Spells

Magic, as you can imagine, carries a bit of additional complexity. If you're interested in taking up a magic discipline, see: magic

All players start with the spells from the Shared magic school and can use the basic move: Cast.

Storage and History

Storage

Your storage holds items you don't want to have on you. You can put items or weapons you don't want to bring into a session in there. You can only move items in and out of storage when not in a session.

History

Your history is what you make of it! Consider keeping a journal of your games, interesting events, or major growth milestones.