2019-06-21
- The damage for dual-wielding has been adjusted, and is no longer dependent on weapon speed.
- Players are now limited to picking up 5 pieces of equipment per session.
2019-06-20
- “I literally cannot stop sucking cocks.”
- Modified the status effect Lust to be a failure-on-holds instead of a damage effect.
- Added the status effect Longing, which is similar to Lust but with more consequences.
- Added the failure condition Defeat, to complement Unconscious and Death.
2019-05-28
- The Might move Elemental Breath has been strengthened.
- The damage has been greatly increased.
- 7-9 now comes with varying drawbacks instead of restrictions.
- 10+ now has no restrictions or drawbacks.
- The perk Iron Lungs has been replaced with Sweet Breath.
- The perk Deep Breath has been modified to provide additional damage at a cost.
- The perk Shallow Breath has been modified to allow Elemental Breath to be used for effects instead of damage at greatly reduced risk.
2019-05-07
- Magic grades have been decreased by one tier each. Tier 1 is now 0, 2 is now 1 and so forth.
- Move behavior is (mostly) the same, but many spells will be much easier to cast.
- Due to the change to magic, the following things have been modified:
- The perk Creation Expert has been changed to reduce grades of all applicable schools over 1 by 1.
- The perk Destruction Expert has changed to reduce grades of all applicable schools over 1 by 1.
- The perk Master Naturalist has changed to reduce grades of all applicable schools over 1 by 1.
- The perk Chunin has been adjusted to apply to grade 0 skills.
- The perk Jonin has been adjusted to apply to grade 1 skills.
- The perk Swift Strike has been adjusted to read “Grade 1 or lower” instead of Grade 1
- The perk Ninja Vanish! has been adjusted to read “Grade 1 or lower” instead of Grade 1.
- The perk Taiyo-ken has been adjusted to Grade 1 rolling Flat instead of -1.
- The perk Tenkachi has been adjusted to Grade 2 spells rolling at -1 instead of -2.
- The move Magus has been adjusted to read Grade 1 instead of Grade 2.
- The perk Master Magus has been adjusted to read Grade 1 as Grade 0 instead of Grade 2 as grade 1.
- the move Maniac has been adjusted as appropriate.
- The perk Necromancer has had a spelling correction.
2019-04-03
- Alchemy was adjusted.
- User may use another move on 10+
- The perk features from “Enhanced Formula” have been moved into the move itself.
- The perk “Secret Sauce” was added, and permits miscellaneous effects.
- The move now specifies that potions can be given to someone.
- The perk “Efficient Formulator” now gives between 2 and 3 potions instead of just 2.
2019-03-11
- Give It, Role Reversal and Tease replaced with Seduce and Claim
- Claim and Seduce de-emphasise D/S roles and provide more options.
- Seduce was re-written.
2019-01-30
- Ethereal Weaponry: Correct Strength to Might
- Added the magic discipline: Mimic
2019-01-14
- Clarification has been added regarding rewards for criminal behavior.
- Transmutation has had some grammar/spelling improvements.
- Spell Weaver is no longer a draft move.
- The perk Titillate can now be stacked without limit, and adds 1d3 lust instead of 1d2.
- Ethereal Weaponry has been adjusted.
- Slight wording/formatting adjustments.
- Changing the weapon's form now requires use of a hold.
- Rather than 'when damaging an enemy', holds are now used when the weapon is used in an attack successfully.
- Consuming a hold to ignore armor now applies to the whole attack.
- The starting holds for 7-9 are increased to 5, and 10+ to 7.
- Tangential Realization now transfers holds to the person the weapon is given to.
- The weapon can now be thrown or drop, costing one hold to return it to your hand.
- Applying an elemental effect to the weapon is now persistent.
2018-12-17
- The implementation of hand-to-hand weapons has been specified.
- Magic has had some casting conditions clarified.
- Several informational pages have been edited in the past few weeks, specifically clarification regarding;
- Actions that the player can typically do without advancing time versus moving the plot forward.
- Suggestions for non-explicit consequences the GM can implement against the player.
2018-11-22
- Martial Arts has been re-adjusted.
- The 7-9 options have expanded, and have harsher drawbacks for dealing more damage.
- Footwork has been adjusted to better balance 10+ and 7-9.
- The move's damage output should be more in line with other means of dealing damage.
2018-11-13
- Martial Arts has been improved
- The move now uses your base Unarmed damage instead of 1d3
- The move is now considered a replacement for Attack by default, rather than needing a perk for it.
- The perk “Empty Hands” - a perk allowing Martial Arts to be used like Attack was removed.
- The perk “Counterstance” - a perk allowing the use of Martial Arts defensively was added.
2018-11-10
- Added the experimental basic move Analyze - A high risk/reward gamble of the player's judgement.
2018-09-30
- Significant revisions to Hunt and Track (Hybrid)
- Move is intended to function as a movement/prep move with stronger benefits and simple resolution.
- Perks updated to reflect this change.
- Significant revisions to Play Tricks (Hybrid)
- Perks vastly revised (all of them)
- Nothing Up My Sleeve has become Holdout, and permits holding a specific number of items.
- Speedy Gonzales was replaced which enhances Flee
- All in the Wrist was replaced by Charismatic, which grants bonuses on talk-like skills.
- An unsuspecting target is not an automatic victory, but you take +1 against them.
- The move now permits doing more kinds of things, up to whatever your imagination concocts!
- The move now clarifies when a target can be fooled again.
2018-09-29
- Possessor is no longer a draft move.
- The perk: Chainsnatcher now gains an advantage when used against targets that trust your target.
- The rules surrounding distance have been clarified.
- The option to make basic moves as them now permits calculating benefits from equipment or other effects.
- The re-take prohibition now permits taking someone after an in-game day has passed.
- Spell Weaver now has perks!
- They are fairly experimental. Try them out!
2018-09-28
- Hybrid moves have had some of their formatting and text cleaned up. Including:
- Take Flight
- Sunder Defenses
- Righteous Smite
- No tresspassing
- Bondage Bunny
- The effects of the following moves are now named for faster reference;
- Sunder Defenses
- Bondage bunny
2018-09-21
- Formatting changes on:
- Battle Cry
- Blood Magic
- Beserk
- Battle Cry: Still Waiting has had it's description changed.
- Beserk:
- Expanded the debility ignoring option to include ailments.
- Corrected the sweep option.
2018-09-12
- There is now an XP bonus when a session ends with new players.
- Quick Character Creation sheets have been added.
- Formatting and spelling corrections have been made on a significant number of moves, including:
- Abjuration
- Alluring Dance
- Arcane Arts
- Bewitching Curse
- Call outsider
- Enchantment
- Healing Font
- Iron Will
- Telepathy
- Alchemy
- Conjuration
- Control Obscura
- First Aid
- Summon Monster
- Telepathy
- Telepathy effects are now named.
2018-09-04
- Added draft version of Healing Font
- Service may now be used on multiple targets outside of combat.
2018-08-21
- Forceful Technique has had it's roll effects changed to “Deal your damage”/“Deal half your damage”
- Changed the description of Berserk (but the move is the same.)
- Clean-ups of formatting/spelling for:
- Shield Up
- Unbreakable
- Shake the Earth
- Rock the Dragon
- Perk: Fatal Contact
- Regeneration
- Removed superfluous outcome text.
- Juggernaut
- Protector
- Power Throw
- Corrected spelling of the perk Major League
- Forceful Technique
2018-08-10
- Changes to the template:
- Made moves a little easier to see by adding borders to the headings.
- Fixed the text color in the page comparison.
- Basic Moves (very much at the credit of Zoht for pointing out most of these issues.)
- Cleaned up some roll+x entries.
- Attack
- Included Unarmed Damage in description of move.
- Rearranged to be a little more readable.
- Unarmed Damage can be rolled with either +Speed or +Might when using attack, specifically.
- Changed order of 10+/7-9: to reflect other moves.
- Volley
- Clarified that avoiding counterattacks while in melee range is not possible.
- Block
- Adjusted wording of third option to give +1 forward to an ally.
- Defy Danger
- Adjusted wording of 7-9 option.
- Adjusted optional uses of Defy Danger.
- Cast
- Fixed a typo.
- Enscrollment
- Made wording of school-spells more obvious.
- 10+ now lets you cast immediately.
- The leftover footnote about consuming two combat turns has been removed.
- Removed language referencing memory or spellbooks.
- Made in-combat and out of combat use of the move more obvious.
- Added common spells.
- Reduced duration of approximate time.
- Now allows enscrolling multiple spells at once onto a weapon that takes multiple spells.
- Take a rest
- Simplified the roll modifiers.
- Allowed stacking of HP.
- Changed to a simpler “Choose X” result.
- Negotiate
- Specify that it's intended to be used on hostile targets or in more tense situations.
- Adjusted to 7-9/10+ success.
- Adjusted how the roll is performed to be more standard.
- Parley
- Added footnote about it's use in less important situations.
- Take It
- Clarified the application of Lust damage when dealing counter-damage.
- Role Reversal
- Cleaned up description and options.
- Service
- Adjusted options to be more obvious about stacking.
- Made more apparent that it can be used in or out of battle.
- Tease
- Now lets you name up to 3 targets.
- 7-9 now lets you deal more lust at the side-effect of hitting an ally.
- Upkeep
- Minor formatting/typo adjustments.
- Moved into limbo for the following reasons:
- Implementation is complicated.
- Balance of spell duration can be dealt with directly.
- Ongoing spells haven't been a problem so far.
- Discern Realities
- Now permits asking two questions on 7-9.
- Hustle and Bustle
- Slight wording adjustments.
- Clarification of intended use in footnotes.
2018-07-22
- Added a page about Time.
- Two draft Wits moves were added; Spell Weaver and Possessor.
- Spell Weaver is intended to be an Attack substitute.
- Possessor is intended to be a social environment manipulation move for Wits.
- Telepathy and Possessor have been modified to clarify the target lock-out duration to the session.
2018-07-17
- The Vitals Section of the Character Sheet template has been updated! Please review it!
- Lust was formally added to the game as a defined effect.
- Unarmed Damage was added to character sheets, combat and level information.
- The Basic Sexual moves have been updated.
- Mostly wording clean-up.
- Role Reversal, Give It and Take It have been clearly mechanically defined.
- Hustle and Bustle has been reformatted.
- Assassin was given clarified weapon compatibility.
- Called Shot has been modified.
- Instead of permitting damage without rolling, it now gives +1 against unsuspecting targets.
- The move now clearly permits taking shots against suspecting targets.
- Called Shot can now be used instead of Volley in the case of Sniper
- Blood Magic had a small correction to the Intoxify option.
2018-07-16
- Leaf on the Wind has been updated.
- The move no longer requires rolling Attack to do damage on 7+ for it's option.
- The perk Cutting Wind has been changed with Razor Wind, which permits doing more damage.
- The perk Impossible Grace has been changed from giving a bonus on 12+ to allow trading a restriction for an additional option.
- The perk Fluid Dynamics has had a very small wording change.
- The perk Like a Tree has had a wording change for clarity.
- The skill Thievery has had a slight formatting change, but no change to the way it works.
2018-07-07
- Cleaned up the Character Creation and Combat pages somewhat.
- They still suck. They're just less sucky.
- Corrected the description of the Blood Magic perk: Transfusion
- The language is no longer ambiguous concerning the amounts to deduct or heal.
- Corrected spelling on perks for the following moves:
- Escape Artist
- Thievery
- Sniper
- Transmutation
- Iron Will
- Reformatted and sorted several move pages to make the All Moves page read more coherently.
- Maniac has had it's perks updated.
- The character creation page now clarifies a point about Basic Moves.
- Added additional information to the Magic page.
- Adjusted the standard penalty to Bad Endings
- Includes removal of half of XP.
- Simplified (and reduced) calculation of LP to remove.
- Renamed Bad End to Defeat in the Death page.
2018-07-06
- Changeling has been added to Charm Moves.
- Permits taking on a different race, humanoid analogue of Shapeshifter
- Perks allow taking damage without losing form, and impersonation.
- This move obsoletes
Impersonator.
2018-07-05
- Bend Elements has been rebuilt into Elemental Effluence
- Now supports multiple stats, similar to Take Flight, but one must be chosen on assignment.
- Supports either raw elements or material elements.
- 7-9 is no longer retarded.
- Perks are now straightforward with the move itself.
2018-07-02
- Debug Mode has been re-added to the game.
2018-07-01
- Rock the Dragon may now be used wherever attack is specified, and has had a slight wording fix.
2018-06-30
- Gold distribution adjusted.
- Basic reward guidelines published.
- Sacrifice now specifically indicates that you may not go below starting values.
2018-06-23
- Utility Belt rescued from Limbo.
- Perks permit additonal utility, extra carrying capacity, and dispensable, consumable weapons.
- Power Throw has been updated
- The damage option now simply does your mainhand damage.
- The perk Flawless Throw was replaced with Major Leauge
- The perk Impactful Presenatation now permits other allies to benefit from negotiations.
- The perk Elbow Grease was replaced with Bruiser which permits more damage but stiuplates a time limit.
- The perk Bombs Away was replaced by Throwing Bowlders which has more current language.
- Shake The Earth has been updated slightly.
- The perk Serenity was replaced by Rocks Fall
- The perk Deliverance had it's description corrected.
- Battle Cry has been updated
- The options have been given names.
- Perks have been made directly relevant to the move, giving functions such as;
- Extra bonuses when outnumbered for you and allies.
- Putting a temporary pause on magic users.
- Stalling enemy advances.
- Blood Magic has been updated.
- Because:
- 7-9 is literally fucking cancer.
- The perks are complicated, overly specific garbage.
- Perks have been cleaned up.
- Options have been made simpler.
- Berserk has been updated.
- The 7-9 condition has been made simpler to manage.
- Perks have been cleaned up.
- Unbreakable has been updated.
- Perks cleaned up to modern standards.
- It still needs a little work.
- Summon Monster has been updated.
- Of all the moves, I expect this one to be the one I get angry notes about.
- The base HP was increased.
- 7-9 now gives two bonuses instead of 1.
- Elemental does exactly what you think it does.
- The perk that lets you summon multple monsters now only lets you summon two, but gives better results.
- Take Flight has been modified.
- 7-9 no longer imposes direct penalties, instead 10+ imposes benefits.
- Perks have been modified to gain benefits under 7-9.
- The move now requires you to pick a stat while taking it, but it can be taken with any stat.
- The move now permits you to take flight while not in combat without rolling, minus the benefit of in-flight entertainment.
- Turn Outsiders has been renamed Divine Ward
- This move now gives a better general sense of it's function.
- The description has been simplified.
- The perks have been updated for readability, though their function is mostly the same.
- Bend Light has been updated.
- The move has been given several very useful perks.
- The 7-9 penalty has been reduced.
- A stipulation limiting the number of effects has been added.
- Names have been assigned to the effects.
- Call Outsider has been updated.
- The move is a little easier to read, but not perfect.
- The perks have been streamlined significantly.
- Rousing Performance has been updated.
- The move now consistently grants Inspiration.
- Perks heavily modified.
- An additional option has been added.
- All common moves have been revised.
- Character creation now permits sacrificing stat for 3LP, regardless of how it is used.
- The character sheet template now links to this site!
- Healer
- Perks have had their texts corrected.
- Creation Expert now applies a benefit to grade 2 and 3 spells.
2018-06-22
- Transmutation has been updated.
- The drawbacks have been made compatible with this system's balance.
- Perks have been modified to be readable.
- Whip Driver has been updated.
- 7-9 no longer sucks.
- Perks have been modified to be more move-centric.
- Alchemy has been updated.
- It's behaviour has been streamlined.
- It's perks have been updated.
- Absorb Magic has been updated.
- Dispeller has been replaced with Mimicry
- Control Obscura has been updated.
- Enchanter has been renamed to Wizard Eyes
- Transference, Magisitri Obscura, and Enchanter's Soul have had their descriptions simplified,
- Permanent Wonder has been replaced with Rewriter
- Artificer has been replaced with Dispeller
- Create Illusion has been updated.
- The 7-9 trade-offs have been adjusted.
- Major Illusion has been replaced with Puppeteer
- Imaginary Friend has been given general purpose.
- Terrifying Phantasm and Mass Hallucination have had their descriptions simplified.
- Iron Palm has been renamed to Deflector
- All of it's perks have been replaced.
- 7-9 options have been modified.
- Bewitching Curse has been updated.
- Perks have been modified heavily to be more straightforward and compatible with this system.
- Flee has been converted into a Basic Move.
- It's old version has been put into the graveyard.
- Utility Belt has been moved into Limbo.
- While revisions to the move have proven fruitful, the perks are a bit of a mess, and the move fits awkwardly into the combat system.
2018-06-13
- Bombard has been moved into Limbo.
- This whole move can literally be replaced by a spell or item. Change my mind.
- Added the spells: Lesser Bomb and Greater Bomb.
- Added the items: Small Explosive and Large Explosive
- Your item carry capacity can now be increased with LP.
- Telekinesis was updated.
- The move has been re-balanced. Some of the perks have been weakened, but…
- The move gives more holds for 7-9 now.
- The move actually specifies a general range of damage.
- I'm not sure I'm thrilled with it, but it needs testing.
2018-06-13
- Finished editing Thievery.
- The move now permits planting, or leaving an item on someone.
- Perks updated.
- Mugger is now a perk that permits doing damage while stealing something.
- Thug is now a perk that permits lesser success on failure.
- Wiles is a perk that lets you talk your way out of failure.
- Pockets increases your inventory.
- Paydirt gives you extra gold on 10
- Channel Divinity is no longer a burning dumpster fire.
- The move's abilities are no longer taken away on use.
- The healing has been improved from 1d4 to 1d6.
- The funcitons the move provides have been expanded upon.
- The 1 to Saving Throw has been changed to give 1 to any basic move.
- The perks have been replaced entirely to permit optional enhancements to the move.
- First Aid is no longer useless garbage.
- In contrast to Channel Divinity the move is single-target only, but heals fixed health, and has no preventitive options.
- The perk Caretaker's Insight has been changed into a Discern Realities perk.
- Other perks that have been added make it a more effective healing move outside of combat.
- An old copy has been moved into the Graveyard.
- Added the first Grade 3 spell: Raise Dead.
- Defined gold prices for spell purchases.
2018-06-10
- Some revisions to Shake The Earth have been made, but they are not finished yet.
- Martial Arts has been revised.
- The move does more damage now.
- The perks have been modified to provide utility to the move, in exchange for damage while using it.
- Absorb Magic has had an update to it's perks.
- Makarakarn only requires 10 now.
- Tinfoil Hat had it's formatting adjusted.
- Reposte had a minor reformatting for it and it's perks.
- Juggernaut was modified to permit doing damage instead of “unarmed damage”
- Removed temporary HP references from:
- Battle Cry
- Juggernaut
- Blood Magic
- Alchemy
- Sadomasochism
- Rallying Banner
- Abjuration
- Rousing Performance
2018-06-08
- Perks have been removed from Basic Moves with the sole exception of Discern Realities
- Everyone may take a perk from Discern Realities, with a limit of taking one of them.
- Volley has been re-balanced.
- Most of it's downsides are removed.
- Ranged weapons do less damage than direct melee attacks.
- Ranged weapons cannot be used on multiple targets like melee weapons can.
- It has been clarified to benefit from moves which benefit Attack.
- The user will always be vulnerable to a counterattack in Melee range.
- Take a Rest has been added experimentally, permitting Player adjustments with GM discretion.
- Tease now inflicts one or two debilities on success instead of more complicated side-effects.
- Service is a little more useful and broken down into options, merging in some of the perks.
- Parley was given a more simplified description with more flexibility for the GM.
- Spout Lore has had it's failure consequence simplified.
2018-06-07
- Call Shadows had it's wording revised.
- Effects have shortened names for easier reference.
- Perks have been reformatted to fit the standards.
- Some perks have been slightly modified or renamed, they are mostly minor/syntax modifications.
- Rousing Performance has been modified to supply 2 INSPIRATION on 7-9 instead of 1.
- Rock The Dragon no longer punishes you for taking it.
- The move no longer disables mid session when you fail it for no fucking reason.
- The move is no longer fucking trash on a 7-9.
- The effects of spending hold are readable.
- The move no longer requires not having armor or weapons.
- You can actually do stuff when using the move.
- Perks are all relevant to the move itself now, and actually make the move better.
2018-06-04
- Cover Fire has been moved into the graveyard.
- It's functions are duplicated by Called Shot
- Why are there perks about missles here?
- Take Position has been replaced by Sniper
- Much simpler description.
- Bringing an ally with you now requires a perk but…
- 7-9 no longer carries the distinct detremental effects.
- Perks have been completely replaced.
- The move still serves it's function, effectively being a stance where ranged damage is increased.
- Rebuilt Called Shot
- The move always permits doing damage.
- The perks have been vastly changed.
- Misercorde was badly overpowered unfortunately.
- Camoflauge was useful, but overpowered as well.
- Other perks have been turned into additional options.
- Move options have been simplified in description.
- Minor changes to Silver Tongued
- 7-9 now gives 2 hold and no longer includes scrutiny.
- The perk Really Long Tongue has been replaced with
2018-06-03
- Spell Shunt has been moved into the Graveyard.
- Not compatible with revised magic system.
- Not necessary in current magic system either.
Dangerous and Sexyhas been moved into the Graveyard.- Please just take Aluring dance instead.
- Battle Cry has been changed to a Might Exclusive move.
Life Of Crimehas been turned into several perks for Discern Realities and put into Move Limbo- The move is little more than an enhanced version of Discern Realities that works based on Speed or Charm.
- Neither of those attributes actually help you know ot discern the answers to questions. Talking does though.
- TAKE. SOMETHING. USEFUL.
- Aluring Dance has been modified.
- 7-9 no longer permits the GM to make the move useless.
- Perks have been modified heavily, and are more directly relevant to the move.
2018-05-26
- Many edits to Doppelganger Rush
- The move has been modified to be usable more than a few times per session.
- The 7-9 limitations have been made more clear.
- The number of clones has been reduced to 1d4 to 1d2 however a perk has been added to change this to 1d2 1
- The restriction on defensive moves has been removed.
- More edits to Shield Up
- Move now permits blocking physical-type magic attacks.
- The move now permits mitigating side-effects as an option.
- Adjusted perks. They're not perfect and need testing, but they're adjusted!
- Old change: Defend was renamed to Block
Like A Ghosthas been moved into the graveyard.- Moves should determine if they can be done quietly or not.
- Made for some silly combinations at times.
You Only Live Twicehas been moved into the graveyard.- A little too overpowered.
- Removes too much risk from the game.
2018-05-24
- Draft edits to Shield Up
- 6- no longer makes you drop your fucking shield. I mean really.
- Damage reduction has been reduced to a third, stacking as two choices.
- Move now permits striking the enemy as an option.
- Move now permits reducing an enemy's damage output as an option.
2018-05-23
Wall of Steelhas been reformed into Protector- Perks have been made more move-centric.
- The bonuses for 10-12 have been removed.
- The penalties for 7-9 have been simplified and incoming damage halved.
- Wall Of Steel has been moved into the graveyard.
- Clarified turn order behavior of the move.
On A Mirror's Edgehas been moved into the graveyard.- This move is basically a worse duplicate of Cat Burglar.
- Added information about Effects.
- Shapeshifter: The perk Uncanny only requires 10 instead of 12 .
- Updated Conjuration
- The cheap man-made item has had it's maximum size increased.
- Perk descriptions shortened.
- The perk Elemental Conjuration has been modified to apply an elemental effect to a summoned item, and requires a roll to do so on 7-9.
- This removes redundancy with any school of magic.
- The perk Greater Conjuration has had it's description has been simplified.
- The perk Instant Summons specifies a maximum size and no longer requires re-marking an object.
- The perk
Combat Conjurationhas been removed. - The perk Ranged Conjuration has been added.
2018-05-20
- Begin import of Hybrid Moves
- The move
Signature Weaponhas been moved to the graveyard.Signature Armorhas not been imported.- Weapons and Armor are rewards from GMs.
- The moves are incompatible with this combat system.
- Weapon features are attached to weapons and should not be moves.
- Almost all functionality in this move is duplicated by other moves.
- This frees up a move for players to use on any weapon.
- Changed Dual Wielding to enable dual wielding medium weapons.
- The move Iron Will has been modified.
- 7-9 isn't useless or complicated anymore.
- 10 is more effective.
- The move permits taking another offensive action if you restrict it's re-use.
- Perks have been revamped.
- Climactic Finish, Slept On My 'Arm', and Do not Quit, Resist have been struck or replaced.
- Perks have been added to make the move more effective on 7 /10
- These changes effectively make this a counter-move for sexual moves and mind control.
- The move
Obey Mehas been moved to the graveyard.- This game permits players to change moves at will before sessions, encouraging players to metagame this move.
- The effective commands are feeble compared to other, similar moves or spells.
- This game does not specify types of opponents or people to the level of detail facilitated by this move.
- Changes to Sneak
- The specification of 6- consequences has been removed for now.
- The word Stealth has been replaced with Cover for clarification. Moves need to be modified to reflect this change.
- Clarified language about re-rolling sneak and what breaks cover.
- The perk
Quite Stealthyhas been struck.- The game does not use a cover meter anymore.
- The perk
Into Thin Airhas been struck.- Cat Burglar and Escape Artist offer similar functions.
- The perk
Trap Masteryhas been struck.- No move or perk should give an automatic 7-9.
- The perk
Extremely Carefulhas been struck.- No move or perk should give an automatic 7-9.
- The perk
Cat’s Gracehas been struck.- This is literally Cat Burglar.
- Changes to Parley
- The perk
Binding Arbitrationhas been struck.- I don't think anyone ever used this?
- This is almost impossible to enforce meaningfully.
- The perk
Influencerhas been struck.- Functionality is duplicated with Negotiate
- The perk Truth or Consequences has been replaced with Devil's Gaze
- More summary version of the functionality.
- Allows use more than once per session.
- Enhances Parley specifically.
Charming and Openhas been moved into the graveyard.- May be converted into a perk for Parley
- Perks may be moved into Parley.
Dominatehas been replaced with Intimidate- More hold options.
- 7-9 is more effective.
- Perks have been made move-centric.
- Dominate has been moved into the graveyard.
Personal Dietyhas been moved into the graveyard.- A bit ambiguous in actionable results.
- There's actual dieties now!
Experimenthas been moved into the graveyard.- Just a worse, non magical version of Arcane Ritual
HomemakerHas been moved into the graveyard.- Just kind of weird and misogynistic.
Hardened ResolveHas been moved into the graveyard.- This game has no hooks,
- All of it's effects are duplicated in other moves.
Keeper of Curioshas been moved into the graveyard.- Essentially a worse version of Slayers Arsenal or Utility Belt
- Arcane Ritual has been moved into Move Limbo
- The move takes too much time for a GM
- The move can take a game entirely off rails for other participating players.
- In a magic-rich environment, it's the kind of thing that any player could hypothetically do. Perhaps this could be a basic move instead?
- If someone can suggest a version that does not have these issues, the move will be restored. The move is still usable, but is not considered standard.
- GM/Player Feedback on this move strongly advocates removal
- Most GMs were unwilling to cooperate with the use and intent of said move.
- Multiple players who had taken the moves reported them useless.
2018-05-17
- Perform Arcane Arts has become Arcane Arts
- The basic abilities have been readjusted to be more predictable.
- The perks are now focused primarily on improving the abilities of the move.
- The move is sufficiently different enough that the old version has been put in the graveyard.
2018-05-14
- Adjustments to Escape Artist
- The third option has changed from giving 1 forward to acting with subtlety.
- Major retooling of the perks. Some weakened, some replaced outright. All now directly affect Escape Artist
- The move has been weakened in some aspects, but now permits freeing another person besides yourself.
Force Weaponryhas become Ethereal Weaponry- Perks have been completely replaced.
- The move is more generally useful.
- The holds are only consumed on a weapon hit now.
- Weapon damage is now affected by wits.
- Since the move was significantly modified, Force Weaponry has been moved into the Move Graveyard.
- Retooled Weapon Technique
- Forceful Technique added to might moves as a derivitive of Weapon Technique
- Weapon Technique converted into Swift Technique
- All Perks for Weapon Technique were struck, consequentially; Artful Technique, Flowing Strike, Mighty Technique, Speak to Steel and Serpentine.
2018-05-13
- Imported Weapon Technique to figure out what needs changing.
- It will be split up into a speed and might versions, called Artful Technique and Forceful Technique respectively.
2018-05-12
Attack Surgehas become Rush Attack- The move has been adjusted to do more damage overall.
- The perks of the move have been adjusted to make the move more potent, while sacrificing a cool-down period.
- The following perks have been struck:
Dirt Devil,Perfect Dervish,Instant Transmission
2018-05-10
- Abjuration updates:
- Abjurations are now named.
- Abjuration is now a Charm move.
- Abjurations now last 2 turns minimum on 7-10.
- Abjuration: Protect Now gives 2 armor instead of 1.
- Abjuration: Seal/Wall Now match in behavior.
- Abjuration behavior now matches other similar abilities.
- Absorb Magic is now a Wits move.
2018-05-06
- Struck
Nature School- Overlaps with Druidry.
- Struck
Armor Mastery- It's not clear if it's expected to be permanent or session based.
- It's a neat idea but there's no way to recover it, making it a bad choice for long sessions.
- Even on a 10 it hurts you long-term.
2018-05-03
- Retooled Enchancment School into Enchantment
- Reformatted
- Gave the effects names for easier reference.
- Made Lull and other abilities work on groups but…
- Reduce move strength based on target count.
- Replaced Conditioning with Soothsayer
- Replaced Split Attention with Mindflayer
- The 7-9 option to make the effect duration shorter now specifies a minimum so a GM can't be a complete tool factory.
- The option to discourage the enemy from doing something has been replaced by Command.
Cast A Natural Spellis obsoleted by DruidryIllusion Schoolhas become Create Illusion- Struck
Traditional Medicine- It sucked exactly as much as real life homeopathy!
Cast a Chaotic Spellhas been turned into the Maniac discipline.- Maniac allows you to cast high tier magic from two schools with greater risk.
2018-04-30
- Partially completed Magic Schools.
- Struck
Cast An Arcane Spell- You were always garbage.
- Replaced entirely with magic schools.
- Struck
Divination School- Redundant with magic schools.
- Struck
Evocation School- Every magic school can use elemental magic now.
- May be re-added if there is demand for it.
- Moved Shapeshifter from Charm to Wits.
2018-04-27
- Finished importing some of the Level 0 and 1 spells.
- Mapped many spells to spell types.
- Made many, small changes on import. Read the list carefully.
- Modified Enscollment.
- It now uses a roll to follow the pattern of other moves, but has reduced penalties compared to them.
- Rolls are based on the kind of spell.
2018-04-23
- Reworked Utility Belt
- Skill now just gives out items instead of holds.
- Changed items to be coherently described.
- Struck
Deduction- This is literally discern realities with dressing.
- Struck
Counterspell- It is redundant with Absorb Magic.
- May move Absorb Magic into wits?
- Struck
Lay On Hands- Literally a worse version of Channel Divinity
- Perks may be useful as reference.
- Struck
Meditate Calmly- Like no for real what is the point of this move?
- Tell me and I'll put it back but really seriously why.
2018-04-22
- Adjusted Leaf on the Wind
- Changes basically make Leaf on the Wind into a powerful version of Defy Danger for evasion.
- De-nerfed the damage adjustments because IW has lower base stats.
- Drastically modified the options.
- Removed the taunt option (Possibly re-add at another time.)
- Allow counterattacks with Attack, but not additional moves.
- Removed option to get out of range.
- Added option to not take a debility.
- Replaced
Gone with the Windwith Like a Tree- Moved the Take 1 Forward option to Blowback because taking stealth and 1 is a bit much.
- Replaced
Evasionwith Blowback.- Moves the 1 Forward option into it's own perk.
- Replaced
Fluid Motionwith Fluid Dynamics- Adjusted to match modern distances.
- Replaced
Whirling Dervishwith Stunning Beauty- tHP does not exist.
- Adding two options with one perk is kind of awkward anyway.
2018-04-21
- Recovered from yesterday.
- Struck
ShinobiandDaredevil- Completely redundant with Cat Burglar.
- Changed behavior of Cat Burglar
- Provide more options for movement and stealing items.
- Replaced Convenient Setup with Masked which is essentially Passing from
Shinobi - The move now effectively augments Sneak and Defy Danger without overlapping them.
- Removed the ability to steal things or disarm traps or locks from Cat Burglar so that those can remain in a different move.
- Changed Thievery
- Allow for unlocking and disarming things more broadly.
- Allow pickpocketing and taking goods without breaking stealth.
- Replaced
The Lock Undonewith Misappropriation - Replaced
Master Theifwith Mugger
- Struck
Avoid Detection- It is literally Sneak
2018-04-19
- Modified Cat Burglar
- Made more active rather than it being a prep move.
- Used restricted behavior instead of disabling until rest on 6-.
- Changed language of holds to be clearer.
- Replaced
Battle Dancerwith Baton Pass- Let's see what happens if I do this.
- Precise isn't a tag anymore.
- Replaced
Death Defying Gracewith Antisocial Behavior- Simpler writing and interpretation, fewer features.
- Replaced
The Flashwith Dodgy- It's a bit much to give more holds AND let them evade incoming attacks.
- Struck
Martial Practice- Kind of ineffectual.
- Cannot be used while in combat.
- Prep moves waste time during gameplay.
- The hold is kind of useful, but there could be a better implementation later.
- Struck
Lock and Load- Ammo is gone.
- Prep moves waste significant time during gameplay.
- Perks, and the idea of the ability in general can be moved into items or
- Struck
Tools of the Trade- No more prep moves.
- Prep moves consume time.
- All item prep is done at start.
- Redundant with Utility Belt
- Struck
Slayer's Arsenal- Redundant with Utility Belt
2018-04-17
- Updates to Blink
- Changed 7-9 consequences to be more easily interpreted by GMs.
- Clarified subtle-ness of blink.
- Replaced
Nearsightedwith Farsighted- Matches changes in distance names.
- Replaced
Perfect Instinctswith Nightmare- Who thought it would be a good idea to make Discern Relaities never fail?
- Renamed Improved Blink to Fuck Physics
- Replaced
Savvy Reflexeswith Flicker- Overcomplicated, modifies things it shouldn't have, has nothing to do with Blink.
- Replaced
Serenitywith Anticipator- Who the fuck uses Defy Danger in a calm situation?
- Who defines “Calmly”?
- Hesitantly struck
Cook A Meal- If you use this move, please inform Inari.
- Arguments to Keep:
- Buffs are good.
- Increased difficulty in IW means more buffs are more good.
- Rice Sushi Stealh Boys are kinda cool.
- Food poisoning is a neat idea.
- Arguments to Remove:
- Effectively the items in question are spells or purchasable items.
- Buff moves take too long to resolve.
- Purchasable items or casted spells are simpler to resolve.
- No one needs to eat.
- Complicated buffs are against the point of IW's designs.
- Improvements to Service
- Improved Talented Lips to include a bonus for 10
- Added Nimble Fingers, which allows removing additional debilities.
- Struck
Clean Up- Completely and totally redundant with service.
- Moved Enhanced Formula into Service in the form of Nimble Fingers
- Replace Control Artifact with Control Obscura
- Mind control for magic and machines!
- Allows targeting enemies and things.
- Permits control over a longer period of time and more kinds of things.
- Replace
Strings Attachedwith Magistri Obscura
- Replace
Regeneratewith Regeneration- Replace
PerfectRegenwith Improved Regen- Removed the ability to act immediately after.
- Increased healing to match increase in regen.
- Removed speed benefit and put it into Fast Regen
- Replace
Peculiar Anatomywith Fast Regen- Food has no place in this game.
- Replace
Bloody Ageiswith Bloody Pool- Reduced maximum debilities to three.
- Restricted to fatal incoming damage.
- Replaced
Metabolic Surgewith Metabolic Rush- Temporary HP has been removed.
- Changed 2d4 to 2d5
- prevent use of Regenerate while already regenerating.
- Added a fourth option to recover from a single debility.
- Removed the healing bonus during Regeneration.
- 10 now gives two options.
2018-04-16
- Added Cast to basic moves.
2018-04-04
- Changes to Berserk
- Attempting to make it scale with relative damage/power levels.
- Give the player more options by providing holds.
- Give the GM more options by describing punishments rather than prescribing them.
- Make it useful until the end of combat, but it now wears at the end of combat.
- Modified Mindless Rage's description, but not behavior.
- Replaced
Bloody Murderwith Bloody Rampage- Essentially the same, but scales differently.
- Replaced
Killing Spreewith Full Throttle- Screw it. Have another hold.
2018-04-03
- Put Power Throw back in
- It's now possible to make long throws at higher risk.
- You can't just throw a person without a perk.
- Replaced
Long Tosswith Hail Marion, which removes the cost to long throws. - Replaced
Pretty Big Guywith Bombs Away - Replaced
Talk the Talkwith Impactful Presentation - Replaced
Shattering Tosswith Et Tu
- Shapeshifter imported and modified.
- Clarified social and movement advantages.
- Provided stat changes based on size.
- Specified accessibility of moves in animal form.
- Gave example punishments for 7-9.
Perfect Shapeshiftreplaced with Uncanny- Gives bonuses on critical success.
Red Tooth and Clawreplaced with Opposable Nothing- Ah, why the hell not?
Shedreplaced with Revert- Using Shapeshifter is it's own risk, losing your form means having to re-roll for it.
- Go Berserk renamed to Berserk
Metalurgyis striken.- Equipment changes are not made in session.
- Damage is rarely done to equipment.
- Some of the perks actually require access to a forge?!
Power Throwis stricken.- Basically garbage.
- Redundant from Juggernaut/A Chair Is Fine Too
- Pretty Big Guy is dumb beyond reason. How does a ranged weapon become brutal?
- Flawless Throw was kind of stupid and OP.
- Long Toss
- What is the point of Power Throw if you can't throw something at long range anyway?
- Talk the Talk a social skill in a might move? Come the fuck on.
Natural Resistancestricken- Redundant between Unbreakable and Absorb Magic.
- Most of it's perks were useless or entirely too specific for a narrative system.
- Absorb Magic retooled
- The move has been adjusted to be the magic version Unbreakable.
- Greater Absorb's touching requirement removed, but specifies the absorber must be part of the spell's targets.
Consume Magicreplaced by to Makarakarn, which specifically redirects magic back to the caster.- Countermeasures renamed to Dispeller,
Arcane Wardreplaced by Sublimation, which is a more effective version.Mental Blockreplaced by Tinfoil Hat, which requires a 7 on Absorb MagicVision Uncloudedreplaced by Sacrificial Anode, which allows the user to redirect spells toward themselves instead.
2018-04-02
- Greatly modified Unbreakable
- Specified physical damage instead of just damage.
- Specified behavior against attacks based on speed of attack.
- Removed
Bruce Willis.- Too OP.
- Made room for other moves.
- Removed
Steadfast- No real practical application when one of the options is to ignore other effects.
- Added Mine Now
- I'm imagining someone taking a sword that's been stabbed through their hand and that's awesome.
- Added Reflexive
- Renamed Mister Glass to Desperation
Pro Athletestricken.- Useless in combat because it wears on damage.
- To situational to use in social situations.
- Not useful even when perks are taken.
- Overlaps daredevil.
- Merged Bend Bars/Break Gates into Juggernaut
- The move effectively a duplicate.
- Perks have been moved/replaced to accommodate
- Just Improvise renamed to A Chair Is Fine Too
- Rolling Boulder was renamed to Bull
Indomitablestruck- Too situational for use
- Could be interpreted to apply in any situation, not just those intended by the move.
My Love For You is Like A Truckstruck because:- Too situational for use.
- Requires use for a follow up.
No Contextstruck because- Too situational for use.
Construction Crewstruck- Too situational for use
- Only covers two possible things, both of which are kind of too vague to be worth defining.
The Unmakerstruck- No real use except as a flourish.
Monkey Gripstruck- A bit OP, the idea of throwing a canon around is kind of absurd.
- Overlaps with A Chair Is Fine Too