Trace: gm_moves

GM Moves

GM Moves

In Kamisekai there are a few moves the GM can leverage against the party.

Compel Decision

Require the players to make up their minds in a hurry!
Pick an arbitrary length of time between 5 to 15 minutes. Name (or randomly select) a player to give the final answer for the group. Pose your question to them and demand an answer within that time span.
If they decide: You have your answer, proceed!
If they fail to decide:
Hand out a punishment based on severity. Examples:

  • A debuff or ailment that affects one, all, or random players.
  • The players suffer a disadvantage during or before an enemy approach.
  • The difficulty of future encounters increases.
  • Diminished session rewards.
  • Any other evil thing you can think of.

Players should be encouraged to avoid RP during this time to discuss and reach a decision as quickly as possible.

1e/gm_moves.txt · Last modified: 2021/07/30 13:51
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