Gold
Gold is used for a limited number of things in Kamisekai. It's primary use is consumable items and spells.
Players can carry up to 100 gold. Anything beyond that is discarded upon reward.
Consumables
| Cost | Item Name | Description | 
|---|---|---|
| 10 | Bandages | Heal for 1d8 HP | 
| 10 | Smelling Salts | Revive an ally from unconsciousness mid-combat. | 
| 20 | Liquid Courage | +1 Might (non-stacking) for one move roll. | 
| 20 | Liquid Enlightenment | +1 Wits (non-stacking) for one move roll. | 
| 20 | Liquid Allure | +1 Charm (non-stacking) for one move roll. | 
| 20 | Liquid Haste | +1 Speed (non-stacking) for one move roll. | 
| 20 | Panacea | Remove one debility or ailment. | 
| 50 | Living Key | Open any mechanically locked object, once. | 
| 50 | Seal Eraser | Open any magically locked object, once. | 
| 20 | Small Explosive | Creates a small explosion sufficient for destroying a trunk-sized object. | 
| 50 | Large Explosive | Creates a modest explosion sufficient for destroying a car-sized object. | 
Upgrades and Spells
| Cost | Item Name | Description | 
|---|---|---|
| 75 | Reforge I | Increase weapon variable damage by one. Add a + to the weapon's name. | 
| 100 | Reforge II | Increase weapon variable damage by one more. Add a second +. Requires Reforge I. | 
| 75 | Reinforce I | Increase an armor's rating by 1. Add a + to the armor name. | 
| 100 | Reinforce II | Increase weapon's durability rating by one tier. Add a second +. Requires Reinforce I. | 
| 10 | Spell: Gr. 1 | Any grade 1 spell. | 
| 20 | Spell: Gr. 2 | Any grade 2 spell. | 
| 40 | Spell: Gr. 3 | Any grade 3 spell. |