Gold
Gold is used for a limited number of things in Kamisekai. It's primary use is consumable items and spells.
Players can carry up to 100 gold. Anything beyond that is discarded upon reward.
Consumables
Cost | Item Name | Description |
---|---|---|
10 | Bandages | Heal for 1d8 HP |
10 | Smelling Salts | Revive an ally from unconsciousness mid-combat. |
20 | Liquid Courage | +1 Might (non-stacking) for one move roll. |
20 | Liquid Enlightenment | +1 Wits (non-stacking) for one move roll. |
20 | Liquid Allure | +1 Charm (non-stacking) for one move roll. |
20 | Liquid Haste | +1 Speed (non-stacking) for one move roll. |
20 | Panacea | Remove one debility or ailment. |
50 | Living Key | Open any mechanically locked object, once. |
50 | Seal Eraser | Open any magically locked object, once. |
20 | Small Explosive | Creates a small explosion sufficient for destroying a trunk-sized object. |
50 | Large Explosive | Creates a modest explosion sufficient for destroying a car-sized object. |
Upgrades and Spells
Cost | Item Name | Description |
---|---|---|
75 | Reforge I | Increase weapon variable damage by one. Add a + to the weapon's name. |
100 | Reforge II | Increase weapon variable damage by one more. Add a second +. Requires Reforge I. |
75 | Reinforce I | Increase an armor's rating by 1. Add a + to the armor name. |
100 | Reinforce II | Increase weapon's durability rating by one tier. Add a second +. Requires Reinforce I. |
10 | Spell: Gr. 1 | Any grade 1 spell. |
20 | Spell: Gr. 2 | Any grade 2 spell. |
40 | Spell: Gr. 3 | Any grade 3 spell. |