Trace: guide_new

Welcome to Kamisekai

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Kamisekai is a dice-based, narrative role-playing-game that's easy to play. You probably know what role-playing-game means. 'Narrative' is just a fancy way of saying the game that focuses on story, instead of raw game mechanics like stats or damage.

This guide will tell you everything you need to know to start playing, but don't be afraid to ask a GM for clarification!

Character Creation

First you need a Character Sheet.

There are two ways to make a sheet. If you're new to Kamisekai it's much, much easier to start with a pre-made sheet. If you're already familiar with Dungeon World games you may want to build one from scratch.

Kamisekai allows a lot of customisation, but if you're just starting you don't need to worry about any of it. Your character sheet can be changed any time between sessions. If you don't like a move or perk, you can always change it later.

Starting Play

Games need at least two players; A GM or Game Master who controls the environment and story, and players!

Typically the GM will talk with you and the other players about what kind of session it's going to be, how long, and the intended difficulty.

When everyone is ready, the GM starts the session by describing the environment and providing an introduction.

Taking Action

When the your turn begins you post or tell the GM what you want to do. The GM will tell you what, if any requirements there are for doing that, and tell you what to do or what happens next.

You can do almost anything on your turn. You do not need to remember every last game mechanic, the GM will help sort things out. The important things you can do are either on your character sheet or in Basic Moves.

  • Simple Actions like walking about, looking around, talking to someone,
  • Basic Moves are risky actions or Moves that everyone can use, like attacking, blocking, seducing, or running away.
  • Advanced Moves from your character sheet.
  • Casting Magic of the applied variety.
  • Using things you have on you. Simple actions usually require little more than a post, or telling the GM what you want to do. More dangerous actions like Basic or Advanced Moves or Magic require a dice roll. Dice rolls are 2d6 or 2, 6 sided Dice unless specified. Moves often include a stat such as the your Might or Wisdom, which are added (or subtracted) to the dice roll. The description of the Move describes the results of your roll, but usually: * 10+ is an excellent success or critical hit. * 7-9 is a partial or general success. * 6 or below** is a failure, carrying consequences.

It's important to remember that rulings on how moves work, the outcomes, and the requirements of the move are all determined by the GM, the game rules are intended as guidelines for their discretion.

The GM will tell you the outcome your actions, and the cycle (or Turn) begins again.

Penalties and Survival

Your most important stat is HP. You start with 20 and if you run out you face death or worse at the hands of the GM. But don't shred your sheet! Being Dead is only a temporary state of personal affairs in Kamisekai.

Failing a roll might lead to consequences such as taking damage (losing HP) or suffering ailments. It's the GM's job to keep track of who has what, and to explain the consequences of various effects, but experienced, honest players can help keep track of that.

The End

At some point, the session will end, perhaps in success, failure, or a break-point. When the session ends, the players answer some questions about the GM and each other, and then are awarded experience points, or XP. The GM does the same, and rewards the players some Gold, or GP in addition to other possible rewards.

After that, you'll want to update your sheet with the details and rewards of your adventure.

Once you gain 10 Experience or more, it's time to level up.

1e/guide_new.1569661408.txt.gz · Last modified: 2021/07/30 13:51
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